Jim Henson once allowed me to visit the Muppets on set and spent an entire day showing me how he and the other puppeteers performed Kermit and all the characters! After that, I was lucky enough to work with both George Lucas and Steven Spielberg on many fun animation projects and learned so much from them.
I remembered what it was like: the weirdness, being the odd man out, trying to make my way around campus, and trying to figure out who my friends would be, who to steer clear of. I wrote it all down in a fanciful way - the feelings of alienation, the feelings of uncertainty, of being away from home for the first time.
I really didn't have any plan for her other than the henchgirl role, who was better at getting laughs out of the other gang members than the Joker was. I gave her the name Harley Quinn because I thought Harley was a fun name for a girl, and a lot of 'Batman' character names have a bit of a pun to them, like E Nygma.
The Joker is a tremendous vehicle for talented actors. Cesar Romero's was a bubbly, lunatic criminal. Nicholson did him as a vain, preening manipulator. Heath's performance of the Joker was remarkable, too. His was a low-simmering crazy street clown. Joker can be played all these ways, and they're all true.
When you're writing for a game - even if you're using very well known characters like Batman and his villains who lend themselves to many different interpretations - you have to keep in mind that you're writing for a different medium. Things are a bit more straightforward than it is for a feature film or a TV show.
In those times when a kid first tries to express themselves creatively, it sets them on a different path. Sometimes, that path can be really wonderful and can lead to a career doing some of the things you love. I also think that the price on that is a certain amount of alienation or distance created between a lot of the people around you.
A lot of times, female characters - particularly the villains - come off as very one-dimensional. They get the short shrift in that they're only given the snappy comeback, or they're relegated to a very stereotypical role. I want to know what's driving them - that's what's really interesting.
I'm a very visual thinker, so the characters are running through my head, doing what they're doing when I'm writing them. And there'll be moments where I'll just kind of throw a look off to the side as if I'm talking to one of the characters. It's always been something that I've had with me since I was a little kid.