All I ask is that you not be naive about how the government works when it decides to go after its prey.

I think movies are too long.

I'm caught up probably just as much in the consumer culture as the next person.

I'm not a big believer in our copyright laws; I find them way too restrictive.

Now that I exist in the mainstream majority, I'm not really so controversial any more, am I? Not really news.

The products built in the factories of G.M., Ford and Chrysler are some of the greatest weapons of mass destruction responsible for global warming and the melting of our polar icecaps.

Occupy has to continue as a bold, in-your-face movement - occupying banks, corporate headquarters, board meetings, campuses and Wall Street itself. We need weekly - if not daily - nonviolent assaults right on Wall Street.

Somehow, I don't think Jesus came to Earth to ring the bell at the New York Stock Exchange.

Back in the '80s and '90s, when GM was consistently posting giant profits, they were simultaneously firing tens of thousands of workers in my hometown of Flint and across Michigan.

I don't support the troops, America, and neither do you.

The health insurance industry does not like to pay out claims, because they don't make money. The only way they can make a profit is if they don't pay for your operation. If they pay for your operation and your doctor's appointment and your pharmaceuticals, they don't make any money.

Here's what I don't think works: An economic system that was founded in the 16th century and another that was founded in the 19th century. I'm tired of this discussion of capitalism and socialism; we live in the 21st century; we need an economic system that has democracy as its underpinnings and an ethical code.

The Justice Department needs to investigate how Goldman Sachs was able to steer things in such a manner through their former employees in the Bush administration, so that in the end Goldman's competitors have disappeared and Goldman is left standing.

In America, we don't, in daily discourse, use the words 'capitalism' or 'socialism.' They've been kind of nonexistent words, I would say, amongst the general public.

I rallied against Clinton when he was in office. I didn't vote for him in '96. I didn't vote for Gore in 2000.

I'll tell you who doesn't have any personal responsibility. Companies like General Electric and others who pay absolutely no income tax.

First of all, the American people are inundated with advertisement after advertisement of you buy, buy, buy. You've got to have the latest thing. The iPad 1 isn't any good anymore, you've got to have the iPad 2. The iPhone 4, now you've got to have iPhone 4S. Now you've got to have the 5b, now you've got to have the 6c.

I'm the kind of person that believes there's a part of your voting that has to be purely on principle, and there's a part that has to be on strategy.

There's nothing pure about capitalism.

I'm very blessed and fortunate that people want to go see my movies.

I think if people who are attacking me or against me, if they would just watch one of my films, they would - they may not agree with me politically on all the things I'm saying. But they will know at the end of the film that I love this country and that I have a heart. And they'll have a good laugh throughout the film.

I'm a religious fanatic? Yes, I am, actually.

For my very first movie, 'Roger and Me,' I made it as part of my deal with Warner Brothers that the four people that were evicted in that film, that Warner Brothers would house - would pay their mortgage or their rent for the next two years to give them a chance to get on their feet.

My employees, there's no deductible in your health care. No deductible, absolutely not. You get paid sick days, as many as you need, personal days.

I think if you're a small studio, you're living or dying by the success of the next project, it takes a lot of superhuman effort - or at least it did for us.

We're always trying to improve and to make our games better.

Activision has their own games. Blizzard has our own games. We're not going to go in and fire their people and they aren't going to come in and fire any of ours.

If we were to choose to do something on a console, the merger with Activision is going to be extremely helpful.

'World of Warcraft' was not always a smooth situation. People who played 'World of Warcraft' during the first year can attest to that.

We love BlizzCon. It's great. It's our favorite thing to do. But first and foremost, we're a game company, and we have to make sure we deliver good quality games for our players.

Well, 'Diablo III' went from no players to over 10 million in a very short period of time. It's really difficult to predict that type of response.

When you launch a game, you really don't know how many people are going to show up.

From a development standpoint, at Blizzard Entertainment one of our values of course is commitment to quality.

I've met several times with the Activision guys and we've talked at length about Blizzard's philosophy on game development and game publishing and all the things that are important to us at Blizzard. We found that we shared a lot of the same values.

Ultimately the only way to win is to create great games.

At the time we started working on 'World of WarCraft,' I think there was a limiting belief in the games industry and maybe outside the games industry, that MMOs would only appeal to the most hard-core of hard-core players, and therefore you didn't really need to do anything to make the game accessible to the wider audience.

We're thrilled to see eSports continue to grow in popularity around the world.

We've always had a cultural commitment to reach as many players as we could.

The great thing about 'World Of Warcraft' is that you can sit down in your lunch hour and do a couple of quests and still feel like you've had a meaningful experience, rather than it feeling like you've got a second career.

A lot of games that preceded 'Warcraft' made the assumption that this type of game wouldn't appeal outside the hard-core audience, so that's what they targeted. We thought this type of game could appeal to more people if we made it easier to use.

We looked at the sales of 'Warcraft III,' which at the time was the bestselling PC game of all time, and we said, 'That's got to be our ceiling.' We were wrong.

I think at one point there were three television channels showing 'Starcraft' tournaments in South Korea. We were so unprepared for its success.

'Starcraft' was never designed to support multi-byte languages. In order to support more complicated languages like Korean or Chinese, you need two bytes of storage and 'Starcraft' only had one byte.

What's really interesting is when you see players using tactics or combinations of units that we'd never even thought of.

2013 is going to be a very important year for eSports. We see this as the beginning.

A lot of the successful Blizzard games that you know actually grew out of failed projects. That was the case with 'World of Warcraft.' We canceled a project and decided to work on that one.

Of course, we create a lot of heroes. But the real intention of that is to make the player feel like a hero in all of our games.

There is another person on the other end of the chatscreen. They're our friends, our brothers and sisters, our sons and daughters. Let's take a stand to reject hate and harassment. And let's redouble our efforts to be kind and respectful to one another. And let's remind the world what the gaming community is really all about.

We're definitely thrilled that so many people around the world were excited to pick up their copy of 'Diablo III' and jump in the moment it went live.

We're basically responsible for making sure you have a great time. If you buy a Blizzard game, we want that to be a great experience.