I have to say, self-servingly, I downloaded my own comics. I downloaded 'Batman: Hush.'

When I was a kid, I never felt that what I was drawing really represented me; it was just something I enjoyed.

People who liked the 'Arkham Asylum' video game can Google comics to download.

One of the most difficult things for any artist to do is create a world that looks both completely alien yet real and possible.

I think the very simplest way to show Superman's power is to have him punch someone that's powerful.

Prior to 'Action' and 'Justice League 1,' there was no label 'superhero' for a superpowered being. It's really the emergence of Superman and the Justice League that gets the public comfortable with the idea of people amongst us who have extraordinary power and that they've agreed to be our champions.

The video game market is huge, and the ability to tell stories, and tell different kinds of stories in the gaming space is quickly evolving and changing for the better.

Part of running DC Comics is that it's much larger than Image Comics is, or was. There's a challenge to being one of the industry leaders in that everything you do is scrutinized and watched.

At DC Comics, it has been a top priority that DC forges a meaningful, forward-looking digital strategy.

People ask me, 'What happened in your life that might have pushed you as an artist to get to where you are today?' I always felt a little on the outside. And as such, you're always observing things. So, I'd be kind of re-creating these things in my mind, and I think drawing it was a way to deal with that.

When a character has as wide an audience and as rich a history as Batman, it's truly exciting to see him introduced into an all-new storytelling medium. BATMAN LIVE will bring a completely new experience to fans of the character - it's great to be able to give them something they haven't seen before.

From an artist's point of view, I always want to work with the writers I admire.

Superheroes are modern mythological characters, so you're going to make them look impossible. Even my Krypto The Superdog is the idealisation of the canine form.

A-list stars go to Comic-Con to woo the nerd demographic.

Many in the creative professions were nerds in their pasts because they spent so long reading comics and using their imaginations when they were growing up.

I don't think you can be a comic book fan and not hate change.

When you try to do something bigger and more grandiose, a lot of times it's more apt to fall apart. It's a lot easier to lay down a bunch of singles than it is to get a home run.

If you look at the great superheroes in any universe, you will always find that they have the very best super villains opposing them. It's because they are foils; they are people that the heroes play off of.

I don't think you can measure your love or your passion for whatever you're working on.

I want all my stuff to be converted into digital format so I can have my reference library to carry with me wherever I go.

I paint in acrylic and sometimes in oil. Sometimes I'll paint my kids. And I'll occasionally do some photography.

I think sometimes with new characters, you can kind of hit a creative valley, and it's important to recognize when you're in that valley so you can get back out and get back to that peak.

More often than not, the fans really gravitate towards who's on the cover as opposed to how it's drawn or how it's composed, and so, a lot of the time, what an artist likes will be very different from what a fan likes.

Superman tends to stand very upright, and he's very symmetrical, and those are actually the most difficult poses for me to draw.

The first time I drew a Superman story was 'For Tomorrow' with Brian Azzarello in 2004. It didn't really hit me how important it was until I drew a scene early-on in the book that featured Superman crossing paths with a giant, intergalactic space armada.

So much of comics are dictated by characters talking to one another - or in focused spaces where 'the camera' has to stay in pretty close on what's going on.

There are a lot of global decisions that you can make as a co-publisher, and only publishers can make those kind of decisions. At the same time, there are some things you can do only as a penciler or creator. I want to keep my hands in both pots, so to speak.

The most important 6 inches on the battlefield is between your ears.

There are hunters, and there are victims. By your discipline, cunning, obedience, and alertness, you will decide if you are a hunter or a victim.

Be polite, be professional, but have a plan to kill everybody you meet.

Engage your brain before you engage your weapon.

In this age, I don't care how tactically or operationally brilliant you are: if you cannot create harmony - even vicious harmony - on the battlefield based on trust across service lines, across coalition and national lines, and across civilian/military lines, you need to go home, because your leadership is obsolete.

To Marines, love of liberty is not an empty phrase... Rather, it's displayed by blood, sweat, and tears for the fallen.

Be the hunter, not the hunted.

Marines don't know how to spell the word 'defeat'.

There is no God-given right to victory on the battlefield. You win that through the skill and the devotion, the valor and the ferocity of your troops.

I don't worry about stress. I create it.

There is nothing better than getting shot at and missed. It's really great.

No war is over until the enemy says it's over.

So long as our Corps fields such Marines, America has nothing to fear from tyrants, be they Fascists, Communists or Tyrants with Medieval Ideology. For we serve in a Corps with no institutional confusion about our purpose: To fight! To fight well!

I don't lose any sleep at night over the potential for failure. I cannot even spell the word.

We know that in tough times, cynicism is just another way to give up, and in the military, we consider cynicism or giving up simply as forms of cowardice.

Demonstrate to the world, there is 'No Better Friend, No Worse Enemy' than a U.S. Marine.

For the mission's sake, for our country's sake, and the sake of the men who carried the Division's colors in past battles - carry out your mission and keep your honor clean.

No matter how bad any situation, cynicism has no positive impact. Watching the news, you might notice that cynicism and victimhood often seem to go hand-in-hand, but not for veterans.

In my line of work, the enemy gets a vote.

Treachery has existed as long as there's been warfare, and there's always been a few people that you couldn't trust.

I believe that many of my young guys lived because I didn't waste their lives because I didn't have the vision in my mind of how to destroy the enemy at least cost to our guys and to the innocents on the battlefields.

There are going to be good days and bad days. Bottom line.

It's not an easy course. It's not designed to be. We're not here to get you in touch with your inner child.