Creativity, for a lot of young people, is a coping mechanism. It's the only place they feel comfortable. It's the only time they feel like they're being heard or can make a difference, is if they can go into a room and do a drawing or go to a garage and play a song or retreat to this world.
We had established Harley Quinn as an accomplice to the Joker who was also crushing on him and found herself in the middle of this weird relationship being at the beck and call of his every whim. We wanted to stretch her and make her a stronger character, so to have her leave him and go off on her own was a story I wanted to tell for a while.
'Boo & Hiss' has been a passion project of mine for a couple of years. I was intrigued with the idea of what would happen in a classic cartoon predator/prey relationship if the predator - in this case, a cat - got to finally do in his adversary only to have the mouse return as a ghost and bedevil the cat.
I was one of those goofy kids whose year narrowed down to focus on Christmas from about September on. I guess I was like Ralphie in 'A Christmas Story,' in that I would get swept up into the anticipation of the holiday, watching the lights go up, hearing the songs in the stores, getting special Christmas issues of comics and all that.
Jim Henson once allowed me to visit the Muppets on set and spent an entire day showing me how he and the other puppeteers performed Kermit and all the characters! After that, I was lucky enough to work with both George Lucas and Steven Spielberg on many fun animation projects and learned so much from them.
I remembered what it was like: the weirdness, being the odd man out, trying to make my way around campus, and trying to figure out who my friends would be, who to steer clear of. I wrote it all down in a fanciful way - the feelings of alienation, the feelings of uncertainty, of being away from home for the first time.
I really didn't have any plan for her other than the henchgirl role, who was better at getting laughs out of the other gang members than the Joker was. I gave her the name Harley Quinn because I thought Harley was a fun name for a girl, and a lot of 'Batman' character names have a bit of a pun to them, like E Nygma.
The Joker is a tremendous vehicle for talented actors. Cesar Romero's was a bubbly, lunatic criminal. Nicholson did him as a vain, preening manipulator. Heath's performance of the Joker was remarkable, too. His was a low-simmering crazy street clown. Joker can be played all these ways, and they're all true.
When you're writing for a game - even if you're using very well known characters like Batman and his villains who lend themselves to many different interpretations - you have to keep in mind that you're writing for a different medium. Things are a bit more straightforward than it is for a feature film or a TV show.
In those times when a kid first tries to express themselves creatively, it sets them on a different path. Sometimes, that path can be really wonderful and can lead to a career doing some of the things you love. I also think that the price on that is a certain amount of alienation or distance created between a lot of the people around you.
A lot of times, female characters - particularly the villains - come off as very one-dimensional. They get the short shrift in that they're only given the snappy comeback, or they're relegated to a very stereotypical role. I want to know what's driving them - that's what's really interesting.