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When you start to think about the drives that humans have, I think sometimes we find we are simpler than we thought and more easily manipulated.
One of the many delights that I found in directing was that you plan so many things so meticulously so that they go smoothly. But you also have to leave time and space for spontaneous emotional moments to arise.
Growing up, I would take out books from the school library and hide them in the hamper. I'd wait until my parents fell asleep, and then I'd sneak into the bathroom, turn on the light, and dig out the books and read all night.
Holding women to the idea of 'write what you know' subtly reinforces the status quo. Writing is a chance to celebrate who we are. But it's also a chance to celebrate who we could be.
What does the future of 'Westworld' look like? I don't necessarily think that we've seen the last of these artificial worlds that are central to the concept of our series as a whole. But the major lens that we will have is going to be the real world.
There are very few video games where there are - like, completely pacifistic - and if there are, I tend to play them - 'Dance Dance Revolution,' there was a game called 'Flower' that I really enjoy.
But in a TV series, you can really take a novelistic approach and explore characters that you wouldn't ordinarily see, in a level of complexity that you wouldn't ordinarily get to explore just out of the sheer time constraints in a feature.
The ways in which mankind tends to invent technology is because we have this drive to create and to innovate, and we don't necessarily pump the brakes when we're doing it.
The appealing thing to me about Wonder Woman is the question of, who is this woman in tights and leotard walking around? What's her story and how does it resonate with women today?
When I first began writing, it was not in screenwriting but in poetry. That form was so evocative, all about the image and the emotion captured in a Polaroid-like smattering of words.
If you play a game like 'Grand Theft Auto' you don't go home afterwards and cry because you ran over a couple characters, because you do not give them personhood.