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It's almost like these games are the modern day comic books, especially when you play Alone in the Dark. There's a real story that goes along with it and a movie seemed like the right kind of transition to make.
I've been taking my time now between projects looking for stuff that has a little bit more substance, that isn't surface. Some of the films that I've done in the past really were surface.
I'm blown away by the graphical detail of today's games. I can't imagine that it's going to get any better, but it's just going to continually progress and soon we'll be living in that world.
I took a lot of time off after Mobsters and although I did something I had never done before, which was to direct a play, The Laughter Epidemic, it felt like a vacation.
I think games are starting to branch out. It's not just guys sitting at their computer stations. Games are so fun, that everybody gets into them a little bit.
I have brought a PS2 on set with me before. But games can be really addicting, and that's dangerous. So I tend to keep it fairly limited on a certain level.
After I did Untamed Heart I wanted to do a film that was outrageous. I really wanted to do, you know, a performance. I don't want to allow my image to rule the choices that I make.
I operate better with education and awareness, like I think all of us do. I don't like to be walking around in a vacuum, lost in my own thoughts. I'm much better with information.
If I'm backed into a corner, the first thing that comes to mind is the robot from Forbidden Planet. But that could be me trying to be kitschy, cool, and cultural, because the real answer is R2D2.