In 2003, for my first Rumble, I was just as nervous then as I was 15 years later.

I've had some of my best matches with Christian.

I only got about four moves.

I want to be like an Undertaker and be around so when your music hits, people go crazy because of that respect that you've earned over 20, 25 years of going on the ride for them.

One day, when I'm unable to physically perform, would I want to pursue more of an acting career? Eh, maybe. But I think my home is with the WWE, being on the road and wrestling in front of a live audience.

In the ring, you want every one of the 80,000 people in the building to know what you're feeling. On a movie set, every expression you make is going to get picked up times 10. They kept having to dial me back.

All the fans that are aware that I'm a family man and I have five kids and the newborn, and they send messages on social media or a sign in the audience, or they just say it to me person-to-person on the street, I appreciate all of that.

I think my whole deal was I didn't think other people had a right to an opinion. I think the problem I had was, in real life, it was my way or the highway, and if people disagreed with me, then they were just wrong.

I let some people down, like Triple H, who had a lot of faith in me and took me under his wing. Ric Flair would never say it, but he loved me like I was his kid, and he was like a dad to me on the road. I'm sure I let him down somewhere along the way. These guys really invested a lot of time, faith, and energy in me.

I have to put my father over because he really taught me a lot, especially when it comes to out-of-the-ring psychology and how to react when you're approached by fans after a show or in the airport. It might sound silly, but a lot of those things come into play when you're playing a character.

I just loved Jake The Snake because of that character and how he cut a promo. That dark nature of his character was amazing.

I want to work with guys like Rey Mysterio, The Undertaker, Edge and have good feuds and do entertaining stuff, and I know I'm capable of it.

I think with Lesnar, it's always going to be him coming in every few months as a monster who destroys guys who work 200 days a year... There is a tendency for that to get old.

Jake 'The Snake,' getting the chance to talk to him all day and just picking his brain - you know, he has his demons, but he's an intelligent person, and he knows the business like no other.

I remember the first Wrestlemania; I was four years old. Nobody had any idea what it would become.

I don't take myself too seriously, as I think I used to years ago, when I was younger.

If the Big Show lands on you when you're on the ground, you're not getting back up. He'll pick you up like a sack of crap and toss you over the top rope.

I'm used to throwing my body around. I'm used to taking a punch.

I got to doing this thing with the Wyatt Family, and I don't remember having this much fun in the ring in a long time.

I've accomplished so much in the WWE.

I graduated boot camp with meritorious promotion.

Being born into the business, I had the connections. A lot of guys aspire to be professional wrestlers, but you need to get trained the right way. And then, once you're trained, you need to get to that next level, and really, the WWE is the only place to do it.

Even though the 'Shooter' character on TV is so close to the real-life me, I'm still playing with ways to creatively portray that character.

I never thought, as a kid, that I'd have an action figure, much less an action figure sold in a two-pack with Jake The Snake.

I wanna go watch a story and a fight between a good guy and a bad guy.

I ain't gonna win no Oscars.

The old school in me knows how to get over and get other guys over. I'm going to continue to do it.

I wasn't some stud athlete at school that was destined to be a professional wrestler. I was just an insecure little guy that didn't want to go to school because I had zits on my upper lip.

When a kid smiles because you take an extra 30 seconds, minute, minute and a half to go over and ask them what their name is, give them the shirt you just wore to the ring, you just see them light up. We've all been kids before; we've all had our heroes, been fans of somebody and needed that autograph.

When Rock was on 'Saturday Night Live,' that's what propelled him into the mainstream and made everyone realize, 'Holy crap, this guy is really talented.'

I want to go out there and try as hard as I can to be the best in that ring. And for me, that doesn't mean cutting flips and cartwheels and not selling punches.

Borderlands' is a horrific failure if our goal is to entertain the world.

Of course, the idea that a robot can have a sexual identity is kind of an absurd one.

Condition Zero' introduces quite a bit of content and gameplay to 'Counter-Strike' including new weapons, characters, mission types and even new technology to enhance to look and feel of the game.

Most single player games put a lone character against an army that is just standing around waiting for the player to show up and defeat them.

In 'Condition Zero,' failure has greater consequences and success offers greater rewards.

Teamwork is a significant part of 'Counter-Strike: Condition Zero' and many of the secondary objectives require you to effectively work with your squad.

We decided we were going to do more 'Brothers In Arms,' and we were also going to create something original that no one else was doing, and that's what led to 'Borderlands.'

I've been stealing from the Alien films throughout my entire career.

We're trending towards the holodeck. Eventually we'll have a system that's indistinguishable from reality.

When you think of what 'Borderlands 3' should be, it should be massive. It should be bigger and better than 'Borderlands 2.' It should carry forward the story.

I've always wanted to ride a sail barge and drive a sand skiff.

We are fortunate that there is a lot of demand on us to deliver our brand of interactive entertainment within the powerful franchises we have at Gearbox Software and the challenge for us is growing to meet this demand.

PAX is not a show about retailers, not a show about journalists. It's about players.

Borderlands' asks you to pick a class, and once you've chosen that character class, you've committed yourself to that game session.

In 'Colonial Marines' you come into the game as a marine, and how you play depends on your equipment and by the choices you're making in real time.

I think I would not be who I am if I did not have experience both as an audience and as a performer in those early days of my career. It taught me what entertainment is all about.

You don't really want to talk about 'Duke' in terms of, how many levels are there, how many guns does it have, how many monsters… It's got everything it needs in terms of that, but it's always been about the experience.

Wired gave 'Duke Nukem Forever' the first Vaporware Award, and then the next year it won No. 1 vaporware again, and then again and again until Wired decided, you know what? 'Duke Nukem' is just going to get the lifetime achievement award for vaporware.

Duke Nukem' helped bridge the gap between games designed for adults and what they wanted in their entertainment as adults who also wanted to have fun. 'Duke Nukem' bridged that gap and helped bring those things together. It's one of the reasons it succeeded at the time.