I want to stay learning and hopefully allow my craft to evolve.

I don't want to hit a point where I feel there is nothing to improve upon - there always is.

I am hoping to improve my writing and rapping, as well as get a better grasp on how to make beats and music that complements what I do vocally. It's a learning process that hopefully won't end.

I think if the desire to improve what I do starts to plateau then what's the point.

I think I learned very quickly after I started putting out music... you just learn that people are going to take what they want and make it fit their agenda or make it fit their interpretation. And you make peace with that or you suffer forever.

I've always recorded at home. That's been part of what it's about to me. I've never been the kind of guy who rents a studio.

I just write notes all day on my phone, and when I write songs it becomes a patchwork of these smaller notes that I had, mixed with stuff in the moment.

To me, it seems more realistic to my thought process when things feel a little scattered in the lyrics. Being disjointed is not that abstract of a thing when I think about how my brain works - I feel like it's almost more realistic. That's how my brain works.

MCs are authors, and rock musicians who write lyrics are authors, to a degree.

People don't stress enough that when they're writing lyrics, they are writing.

Pardon me if this all sounds corny, but when you put on a record, I'd like it to be an escape from everything you do.

Drawing and visual arts was kinda my first passion going all the way back to when I was a kid. I always felt like it was what I was supposed to do - but in reality I don't know that I ever had the skill to make it a profession.

I would love for my existence as an artist to be completely about my art - not about my social media, or what I do vs what's cool right now, or even whether or not I sound okay in an interview.

I just think I want my work to represent me fully.

I love the playfulness and braggadocio that accompanies a ton of rap music - that's basically what makes up the foundation for most rappers. But there is nothing 'weirder' to me than someone who has never doubted themselves.

I remember when I was younger, I read that Jay-Z was 33 and I was just like, 'Damn! This dudes really still goin for it?' It's just so rare that you see any rapper over 30 doing anything interesting.

I never really planned on being a rapper, I just kinda did it and then people started liking it.

I went to college, got a job. Not a good job or anything but I was fully set to be an office employee for my life.

My collaborative albums are always way more enjoyable to make.

I remember thinking that 'Earthworms' wasn't really an 'album' to me, only because it felt like a weird collection of songs more than an actual project.

Rap lyrics are really the only thing I've ever written.

I had written rap songs in the early '90s and even did a couple homemade rap songs with my brother in like '88 or '89, but it was just like... I don't even know how to say it. Just plain rap. I was just rapping about whatever, there was no real style or direction, it was just semi-braggadocious rhymes that probably imitated 100 other rappers.

I went to college in '94 and started freestyling a lot more and hearing how others did it, hearing styles from other regions, all of it. Met Blockhead there.

When I do solo material I definitely tend to overthink it. I make a lot of rules for myself that are a little bit arbitrary and... it's just painful.

I love 'Black Mirror.'

I like to just hear people talking and TV is a quick way to hear different periods and genres. It's just interesting to me. I'm pretty easily amused with that kind of stuff.

I really like 'Game of Thrones.

I'm not interested in hearing yet another rapper tell me why he's the best. Why not tell a story set in a specific time and place? Create some characters, add a little bit of action and you're good to go.

I don't really regret much of my music life.

It was very easy to convince me to take on the job of character designer for 'Dragon Quest.'

I'm not good at doing the same thing over and over again.

Designing characters for 'Dragon Quest' is fun but difficult work.

I'm personally not terribly interested in designing wholesome characters, so I don't have many variations to offer.

Since I'm a contrarian, I don't want to go along with what everyone else thinks.

I guess I like Piccolo the most after all. Out of all the enemies, Piccolo Daimao is the one I like most, and even after that, I like Piccolo the most.

I like Piccolo about the same as I like Goku.

With enemies, it's easier to just have them be straight-up bad guys so they can just get beaten up.

I'm not very good at depicting the characters' psychology on the page.

In the beginning, I was planning to end 'Dragon Ball' when all seven Dragon Balls had been collected.

I'm always impressed with the work of animators. You have to be able to draw the scenes in between movements. I'm impressed with the way they can do that - I don't think I could.

If you want to depict something exactly the way it is, it takes a tremendous amount of time. If you don't get the details right, the inaccuracies will accumulate somewhere.

I really like the story of Bardock, Goku's father. It's quite dramatic and the kind of story I absolutely wouldn't draw if it were me. It was like watching a different kind of 'Dragon Ball' in a good way, so I thought it was nice.

I've always liked to draw.

The method of producing comics in Japan is very hectic, but it's also rewarding because it's possible to do both the story and art all by yourself.

It's been a habit of mine since childhood to always be looking around. When I go shopping, I have more fun observing the town than shopping.

I probably have the most fun thinking up original vehicles. I usually consider details such as how to get into them and where their engines are. When you draw a real-world car, you have to obtain some references. I'd hate to have someone point out that I'm wrong. But if it's something I invented, I can have it my way.

Do you remember 'Super Saiyan 3?' I forgot about it, and I thought that was 'Super Saiyan 2,' even though I created those characters.

Saiyans don't have much of a concept of 'family.'

There's how, basically, Son Goku from 'Dragon Ball' doesn't fight for the sake of others but because he wants to fight against strong guys. So once 'Dragon Ball' got animated, at any rate, I've always been dissatisfied with the 'righteous hero'-type portrayal they gave him.

Most Saiyans are born with a talent for battle, but they still need to be taught the trick behind flying and stuff like that.